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There has been a recent rumor about Apple allowing developers to create multi-platform apps for macOS and iOS. The hope is that iOS developers will be able to bring their apps over to macOS. Of course this can already be done. The question is whether you should migrate your iOS app over, how you can Read more about macOS Development for iOS Developers[…]
Optionals are a fairly unique concept in Swift. While Objective-C used pointers which could be nil and C# had a Nullable generics type for value types, Swift has an inherent syntax for optionals as well as wrapping and unwrapping them. What is an Null? In Objective-C and classic C-style languages, we had pointers for complex Read more about Understanding Optionals in Swift[…]
AppleScript is a great technology on macOS for both developers and power users. It allows users to create automated processes which work other apps. As a developer though, sometimes you want a build an app in Xcode with the power of AppleScriptwithout the need to have separate script files. To work with AppleScript in any Read more about ScriptingBridge with Swift – Communicating with Apps using AppleScript and Swift[…]
Have you ever had a difficult time getting all the correct sizes rendered for your graphics when you are developing an app in Xcode? 1x, 2x, 3x, 1x 60 x 60, 2x 60 x 60, etc… Well, that’s why we developed Speculid for the Mac. Now you can take your scalable vector graphics and large Read more about Building Icons in Xcode – Introducing Speculid[…]