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Optionals are a fairly unique concept in Swift. While Objective-C used pointers which could be nil and C# had a Nullable generics type for value types, Swift has an inherent syntax for optionals as well as wrapping and unwrapping them. What is an Null? In Objective-C and classic C-style languages, we had pointers for complex Read more about Understanding Optionals in Swift[…]
AppleScript is a great technology on macOS for both developers and power users. It allows users to create automated processes which work other apps. As a developer though, sometimes you want a build an app in Xcode with the power of AppleScriptwithout the need to have separate script files. To work with AppleScript in any Read more about ScriptingBridge with Swift – Communicating with Apps using AppleScript and Swift[…]
Have you ever had a difficult time getting all the correct sizes rendered for your graphics when you are developing an app in Xcode? 1x, 2x, 3x, 1x 60 x 60, 2x 60 x 60, etc… Well, that’s why we developed Speculid for the Mac. Now you can take your scalable vector graphics and large Read more about Building Icons in Xcode – Introducing Speculid[…]